I am an indie game developer that is passionate about making games that bring people together.
I have been playing games for as long as I can remember. Once I turned 12 my obsession moved from not just playing games, but making them too. Ever since then I just want to make people feel the same joy I get from playing games through developing them.
Worked in a team of 4 on a Worms clone for a game jam in Toronto.
A real-time strategy game mixed with a third-person shooter. This game was made in Unreal Engine 4 as a final school project in 2 months.
It is coded in C++, using blueprints for animations only.
Zombie Killtime is my first commercial game released on Steam.
Released in August 2015, it has accumulated over 7000 downloads as of March 2016.
Working on this game taught me about the ins and outs of game design, how to be an effective leader, and how to delegate tasks to a team.
Lead Programmer/Lead Designer
I am currently working on my next commercial project, Recession. It is a competitive multiplayer FPS.
Custom C++ Game Engine
One of two programmers responsible for creating a fully custom C++ game engine in 4 months. Made using SDL and OpenGL.
Advanced Diploma in Game Programming
I graduated with honors from Game Programming at Humber College in April 2017.
Game Programming, Game Design, Leadership, Team Management
C#, C++, Java, Unity, Unreal Engine, Blender, SDL, OpenGL